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Tiled texture cubes

Here are some tiled textures that I created in Substance Designer and then animated to spin. This was for a texturing school project.

Dirt Ground Texture

(base color/ ambient occlusion/ roughness/ height/ normal)

Dirt Ground Texture

(base color/ ambient occlusion/ roughness/ height/ normal)

Cobble Stone Texture

(base color/ ambient occlusion/ roughness/ height/ normal)

Cobble Stone Texture

(base color/ ambient occlusion/ roughness/ height/ normal)

Bricks Texture

(base color/ ambient occlusion/ roughness/ height/ normal)

Bricks Texture

(base color/ ambient occlusion/ roughness/ height/ normal)

Tile #1 Texture

(base color/ ambient occlusion/ roughness/ height/ normal)

Tile #1 Texture

(base color/ ambient occlusion/ roughness/ height/ normal)

Tile #2 Texture

(base color/ ambient occlusion/ roughness/ height/ normal)

Tile #2 Texture

(base color/ ambient occlusion/ roughness/ height/ normal)

Tile #3 Texture

(base color/ ambient occlusion/ roughness/ height/ normal)

Tile #3 Texture

(base color/ ambient occlusion/ roughness/ height/ normal)

Tile #4 Texture

(base color/ ambient occlusion/ roughness/ height/ normal)

Tile #4 Texture

(base color/ ambient occlusion/ roughness/ height/ normal)

Tile #5 Texture

(base color/ ambient occlusion/ roughness/ height/ normal)

Tile #5 Texture

(base color/ ambient occlusion/ roughness/ height/ normal)